Wednesday, 12 October 2016

Chuckle-Bits Radio: Final Episode - It's Happening!!!1

Yes, Stevie Grant and I recorded one final episode of the hit videogame comedy podcast Chuckle-Bits Radio. Yes, the unedited MP3 is sitting on my hard drive right now. And yes, I intend to have it edited and published... sometime soon.

But here's the deal: The quality of the recording is... subpar. Skype didn't work. MP3 Skype Recorder didn't work. And it took Stevie Grant two hours to realise that his microphone needed to be positioned beside his mouth.

Also, I might have accidentally lost every single Audacity editing file for every single previous podcast episode, including all of our ever-popular jingles, theme songs, and sound effects, in an unfortunate computer formatting incident back in February. All that survived was an instrumental version of Pumpkin Hill from Sonic Adventure 2.

I'm going to try and perform my editing magic. I'm going to try and make this work. But if it doesn't, I just want you all to know...

That it's all Stevie Grant's fault.

Friday, 30 September 2016

I Don't Need Two Dreamcast Keyboards

Who needs two Dreamcast keyboards? Do I need two Dreamcast keyboards? I have two Dreamcast keyboards. One came with my now defective Dreamcast, and the other I bought near-new for £1 at a charity shop. I had the same idea all Dreamcast keyboard owners have—of playing The Typing of the Dead with two-player co-op. But that never happened.

So why do I need two Dreamcast keyboards?

Wednesday, 14 September 2016

Soci of Metro: Last Submission Sent

On Friday I sent the last few submissions for my novel Soci of Metro to the last few agents on my list. But I don't feel relieved.

As of now I've received four rejections, one request for a more detailed synopsis followed by a rejection, and one full manuscript request. That's out of 26 submissions. As far as first-time novel submissions go, those are pretty good numbers, or at least that's what pages upon pages of internet blog posts tell me.

But now, with those last few agents submitted to, I no longer have the feeling that I can still do something to help my chances. I can't tend to the fire any longer, as I've run out of kindling. It's out of my hands. I've done what I can. All I can do is wait.

And that's scary.

Wednesday, 7 September 2016

Soci of Metro: Fourth Draft Complete

The fourth draft of my novel, titled Soci of Metro, is complete. I've mentioned this fourth draft in a previous blog post in which I described it as no more than a typo hunt. That's still the case—aside from fixing some tenses, remedying ambiguity from some of the sentences, and cleaning up a relatively small amount of typos, Soci of Metro's fourth draft is the same as the third.

But it's done, and that's what matters. I can sleep soundly knowing that, should an agent request a full manuscript, what I send out will have a negligible number of typos and grammatical mistakes. I say "negligible" because, even though I read each chapter out loud, and read it slowly, there's bound to still be typos. Because there always are. Always.

Now all I have to do is format the manuscript in the way that the internet assures me is the format agents prefer to read. Which means mucking around with headers and page styles in LibreOffice, and then hoping they survive the conversion from .odt to the bloated and antiquated .doc.

After that I've got two more agents to submit to. And then I can finally, finally turn my back on Soci of Metro and the .doc file format for a while.

Did you know that as a .odt my 126,000-word novel has a file size of 487KB versus 1,892KB as a .doc? Just sayin'.

Friday, 26 August 2016

Videogame Novels - Deus Ex: Icarus Effect

Deus Ex: Icarus Effect by James Swallow reads as well as I'd hoped. It's been on my "to read" list ever since I finished Deus Ex: Human Revolution Director's Cut last year. The game was fantastic, and exceeded my low expectations. So after learning that a prequel novel was written and published before the game's release, and that reviews were, on the whole, favourable, I'd been keeping a look out for a cheap copy to blast through.

It was Emma who gave me the copy of Deus Ex: Icarus Effect I have now. She snapped it up along with The Hellbound Heart (the copy with the ridiculous cover). And what with Deus Ex: Mankind Divided hurtling towards us, I thought now would be a good time to satisfy my golden-hued cyberpunk cravings, because I'm sure not paying £65 for whatever pre-order DLC-laden bullshit deluxe edition of Deus Ex: Mankind Divided Square-Enix have shat out, and I'm sure, sure not paying £40 for the same game with bits-and-bobs stripped out of it.