Friday, 22 February 2013

Alienware Arena: Preservation is the Name of the Game


The following is an excerpt of an article I've recently had published on Alienware Arena. The article looks at the role digital distribution may play in the future of videogame preservation and can be read in full through this link.

Digital distribution is not only the preferred method of video game and content delivery by both publisher and consumer, it is rapidly becoming the standard method. The benefits are obvious: consumers conveniently get instant access to an ever increasing catalogue of games at prices that often greatly undercut their retail counterparts. Additionally, publishers save considerable sums of money by eliminating costs incurred by manufacturing, logistics, retailer margins and more.

In fact, many games would not exist today if not for the ease at which small developers and independent developers are cheaply able to make their games available to the maximum number of customers. Back at Eurogamer Expo 2012, Oddworld series creator Lorne Lanning spoke openly of how the once prolific series would never have seen the light of day again with its branding intact if not for the advent of digital distribution.

The full article can be read in by clicking on this link.

2 comments:

  1. Once digital fully takes over, there will no longer be any competition from game shops and second hand sales.

    Digital game prices will shoot up and will remain at that price. Evidence of this already on xbox live, with games in the arcade even more than 2 years old being the same price as they where at launch.

    Digital only distro will be the death of it all.

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    Replies
    1. Fair point, but games shops only compete for pre-orders now-a-days anyway, and money made from second hand sales doesn't end up in the pockets of the game makers.

      The probelm you describe with XBLA is indeed a problem, but its a problem that will likely be addressed in the next generation. Valve's digital distribution service, Steam, has already shown that regular sales and low prices can generate competition in a purely digital marketplace. Now with the 'Steam Boxes' on the way, Microsoft, Sony AND Nintendo will have to rethink their price plans.

      Thanks for the comment!

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