Wednesday, 22 January 2014

Strategy Informer: Discworld - Now Is The Time For One Last Game

The following is an excerpt from my recent editorial article "Discworld: Now Is The Time For One Last Game" which has been published on Strategy Informer.

The Europe only Discworld Noir released in 1999 and attempted to buck the trend set up in the previous two games by introducing a new, “noir” version of Discworld complete with original characters and locations. Discworld Noir also set itself apart from many point-and-click adventure games of the time by including pre-rendered 3D environments and animated 3D character models. But despite their best efforts, Perfect Entertainment were unable to hold back the growing disinterest in point-and-click adventures and disbanded shortly after Discworld Noir's release. This resulted in a complete lack of post-launch support, no patches for the game's numerous bugs and the end of the Discworld videogame series.

Although it's been roughly 14 years since Discworld appeared on our computer screens, Terry Pratchett is closer now to the videogame industry than he's ever been thanks to his daughter, videogame writer Rhianna Pratchett. With titles such as Mirror's Edge, BioShock Infinite, the Overlord series and the recent Tomb Raider reboot under her belt, Rhianna Pratchett is no stranger to the world of modern videogame production. As such, she is in excellent position to aide her father in steering his Discworld legacy safely into a new videogame title.

Read "Discworld: Now Is The Time For One Last Game" in full over at Strategy Informer.

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