Friday, 3 January 2014

Strategy Informer: Russia in Videogames - Who's the Real Enemy?

The following is an excerpt from my recent editorial article "Russia in Videogames - Who's the Real Enemy?" which has been published on Strategy Informer.

Videogames, like every entertainment medium, influence, and are influenced by, the cultures they're intrinsically linked to i.e. the content within a videogame reflects the needs and wants of the people it is sold to. For example, the early 80's saw the beginning of the end of The Cold War, and as such, a great deal of Western videogames released during that period has military or espionage themes and shamelessly featured Russia as the enemy.

The cultural fallout of The Cold War could be felt right through the 80's, yet quickly fizzled out in the early 90's as a result of the First Gulf War – hence the rise and popularity of games such as Desert Strike: Return to the Gulf and Super Battletank on home consoles. However, the quick conclusion of The Gulf War brought a brief period of relative peace during the later half of the 90's. Thus, the gap left in then-current warfare was filled by the videogame industry with World War II titles – that is, until September 11th, 2001.

For the vast majority of PC gamers, the “War on terror” was their first experience with the devastating ramifications of real life war and terrorism. And as America and its allied forces became preoccupied with war in the Middle East, so did the Western videogame industry.

Read "Russia in Videogames - Who's the Real Enemy?" in full over at Strategy Informer.

Related Articles:

The Curse of the Alien Licence [Strategy Informer]

Tank Operations: European Campaign (Review) [Strategy Informer]
Sonic, Sochi and Russia’s anti-gay crisis – Why Sega fans should care [Sega Addicts]


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