Thursday, 27 March 2014

Strategy Informer: Barry Collins' Ashen Rift


MegaWestgarth Ashen Rift


The following is an excerpt from my recently published  Strategy Informer article titled "Kickstarter Profile: Barry Collins' Ashen Rift" The article is the first in a series of editorials that profile Kickstarter indie game projects and their creators.

After 14 years as a videogame industry freelance artist, Collins hopes to go it alone and share his own stories, rather than tell other peoples'. He's already displayed his experience and imagination by way of a proof-of-concept demo – built in less than five months, part time – viewable via his Youtube channel.

But it seems that Ashen Rift has reached a turning point, with Collins' now looking to crowd sourcing as a means to fund his project to completion. If his $45,000 CAD Kickstarter goal is met, Collins will be able to work on Ashen Rift full time, pay for a Unity3D licence, pay musicians, voice actors and coders, and release the game Dec 2014.

While Collins' aim is to create a videogame, it's Ashen Rift's story that sticks out as its defining feature. The Kickstarter page's story synopsis paints the picture of a slow paced and dangerous journey, of undefined length, to reach an uncertain goal. This mental image brings forth memories of Stephen King's Dark Tower novels, or Cormac McCarthy's The Road, prompting me to find out just where Barry Collins' idea for Ashen Rift came from.

Read The article in full over at Strategy Informer. More information on Ashen Rift: A man and his dog can be found on the game's Kickstarter page and official website.

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