Wednesday, 9 April 2014

Strategy Informer: Evan Todd's Lemma

The following is an excerpt from my recently published Strategy Informer article titled "Kickstarter Profile: Even Todd's Lemma".

Another interesting element of parkour that is nigh impossible to recreate in videogames is the often life threatening danger that makes the activity the spectacle that it is. True "death" is a mechanic rarely used in videogames, and even when it is, it's more a source of frustration than it is exhilaration. But would Lemma feature the dangers parkourists frequently and spectacularly overcome?

"Most of the time I just want players to be able to run around freely," Todd explained, "so the parkour aspects of Lemma are very forgiving. You can do a well-timed skill roll to prevent fall damage, even from ridiculous heights. If you do fall, the game respawns you right where you left off. Still, there are a lot of enemies that bring tension to the game as well."

Read "Kickstarter Profile: Even Todd's Lemma" in full over at Strategy InformerMore information on Lemma can be found on the game's Kickstarter page and official website.

Related Articles:

Kickstarter Profile: Barry Collins' Ashen Rift [Strategy Informer]
Alien: Isolation Interview with Al Hope [Strategy Informer]
Alien: Isolation Preview [TSSZ]


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