Wednesday, 14 May 2014

Strategy Informer: Fusty Game's Hover

The following is an excerpt from my recently published Strategy Informer article titled "Kickstarter Profile: Fusty Game's Hover".

Breaking rules and boundaries is at the heart of parkour. Hover: Revolt of Gamers is no different. Between bouts of free roaming, players are tasked with freeing the city from the grip of a tyrannical mayor intent on making videogames illegal. This is achieved through a range of non-linear missions which will include saving citizens from the police, retaking confiscated games consoles and beating rival gangs.

Fusty Game has described this mission system as "dynamic". But in an industry full to the brim with buzz-words I was curious as to what this so-called dynamism actually means in terms of player progression.

"What we call dynamic is the freedom we're allowing the player," Charles Vesic  told me. "No mission will be forced upon players and they'll be able to discover the story in the order of their liking. There will be multiple ways of achieving a goal and progressing through the story."

Read "Kickstarter Profile: Fusty Game's Hover" in full over at Strategy Informer. More information on Hover: Revolt of Gamers can be found on the game's Kickstarter page and official forum.

Related Articles:

Kickstarter Profile: Barry Collins' Ashen Rift [Strategy Informer]
Kickstarter Profile: Mark of the Old Ones [Strategy Informer]
Alien: Isolation Preview [TSSZ]


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