Saturday, 5 July 2014

Strategy Informer: HomeMake

The following is an excerpt from my recently published Strategy Informer article titled "Kickstarter Profile: HomeMake".

HomeMake features several characters who are important not only for their physical abilities, but their differing perceptions of the city itself. For example, HomeMake's first main character, Kigi the robot, can not only run quickly, but he can visually interpret sound. Sandwiches the fox, on the other hand, can fit through tight spaces, has monochrome vision, and can visually interpret smells. Switching between the plants, animals and robots that make up Sumimoto's inhabitants will be key to its thorough exploration.

But it's important to note that there'll be no urgency to players' adventures in Sumimoto. The city can be explored at whatever pace players find most comfortable, from those wishing to uncover every nook and cranny, to those content to stop and revel in the unique visual/ audio experience HomeMake will offer.

Read "Kickstarter Profile: HomeMake" in full over at Strategy Informer

More information on HomeMake can be found on the game's Kickstarter page and official dev log.

Related Articles:

Tinker Games' Pale Blue [Strategy Informer]
Fusty Game's Hover [Strategy Informer]
Barry Collins' Ashen Rift [Strategy Informer]


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